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	<title>Comments on: World of Warcraft and Social Media Success</title>
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	<link>http://www.hakiri.org/blog/world-of-warcraft-and-social-media-success/</link>
	<description>Hacker Lifestyle</description>
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		<title>By: n1tr0b</title>
		<link>http://www.hakiri.org/blog/world-of-warcraft-and-social-media-success/comment-page-1/#comment-1025</link>
		<dc:creator>n1tr0b</dc:creator>
		<pubDate>Wed, 27 May 2009 13:13:03 +0000</pubDate>
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		<description>now it seems strange but i kinda.... get the real point!! :D</description>
		<content:encoded><![CDATA[<p>now it seems strange but i kinda&#8230;. get the real point!! :D</p>
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		<title>By: pdp</title>
		<link>http://www.hakiri.org/blog/world-of-warcraft-and-social-media-success/comment-page-1/#comment-979</link>
		<dc:creator>pdp</dc:creator>
		<pubDate>Tue, 12 May 2009 08:55:41 +0000</pubDate>
		<guid isPermaLink="false">https://www.hakiri.org/?p=591#comment-979</guid>
		<description>I&#039;ve heard of it before but never had the chance to dive in. Thanks for the comment.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard of it before but never had the chance to dive in. Thanks for the comment.</p>
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		<title>By: mike</title>
		<link>http://www.hakiri.org/blog/world-of-warcraft-and-social-media-success/comment-page-1/#comment-978</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 12 May 2009 08:46:38 +0000</pubDate>
		<guid isPermaLink="false">https://www.hakiri.org/?p=591#comment-978</guid>
		<description>Have a quick google for &quot;Game Theory&quot; and you will see how true your sentiments about the strategy games comparing to real life are :)

You can apply these principles to a game of tictactoe just as much as the Cold War standoff shaping much of the political landscape of the late 20th century (fans of the film Wargames forgive me for stealing that analogy).</description>
		<content:encoded><![CDATA[<p>Have a quick google for &#8220;Game Theory&#8221; and you will see how true your sentiments about the strategy games comparing to real life are :)</p>
<p>You can apply these principles to a game of tictactoe just as much as the Cold War standoff shaping much of the political landscape of the late 20th century (fans of the film Wargames forgive me for stealing that analogy).</p>
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