published: May 26th, 2008
I am not an active gamer. In fact, the only two games I have been really into are StarCraft and WarCraft. Nevertheless, Mirror’s Edge really garbed my attention.
What I’ve found really interesting is the way the game designers solved various problems around concerns that players can get simulation/motion sickness. If you don’t know what simulation/motion sickness is, here is an excerpt from a Wikipedia article:
Pretty bad! [...]
published: January 10th, 2008
The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It’s their only hope of staying only one step behind the bad guys.